Helinika

The Kingdom of Helinika ( : Vasíleio tou Helinika), is a  located in southwest Artemia, in Anterra. Helinika is located in between Modrovia, Gardarike, Seratof, and xxx. Directly to the south is the Eurybian Sea. Helinika covers approximately 153,932 square kilometers and has a population of approximately 20.7 million.

Helinika is a stratocracy in which 8 provinces are ruled by military governors and one is ruled by the Emperor. The Emperor is commander in chief of the Helinikan Armed Forces (HAF) and wields significant power having the final say in matters concerning the executive branch of government. The current emperor is Emperor Ajax III, crowned on September 11, 2004. The capital of Helinika is Drakhold which has a population of xxx.

Helinika came into being following the xxx war against xxx. The war forced the 9 states of Drakos, Stymphos, Meridos, Aethos, xxx, xxx, xxx, xxx, and xxx to unify and fight for the common good. Following the war, the states unified under war hero and commander in chief of Helinikan Armies, Leon VIII of Drakos. Since then, Helinika has remained heavily militarized and unified under as a single state.

History
Helinika originated as nomadic tribes that relied heavily on horses. Over time they developed agriculture and city-states. The Helinikan Peninsula prior to 1600 existed in a state of conflict known as the thousand-year war with nomadic tribes raiding each other to capture slaves, horses, and women. The constant conflict led to a very militarized culture where all men and women were required to learn how to fight on horseback wielding a bow, lance, and other weapons. This conflict prevented the development of agriculture as it simply wasn’t a viable source of food given the frequency it would get raided. In the year 1589, Leon of Drakos began The Great Conquest which lasted until 1598 and unified the Helinikan peninsula for the first time ever. This unification led to a period relative of peace known as the Pax Drakon and the formation of the Drakon Empire. The Pax Drakon was a time of great prosperity and technological development. The development of agriculture led to the formation of city-states built around areas with arable land. The development also of agriculture led to the formation of the first organized government Helinika had ever known which led to the development of trade and national military. However, traditionalists continued to roam the steppes with their herds. As the cities grew larger and more prosperous, emperors began focusing their attention more on the cities neglecting the nomads and even labeling them second-class citizens. This discrimination led to the Broken Bow rebellion in 1764 which, after the sack and burning of the Capitol at Drakhold and the murder of the ruling family, fractured the Helinikan peninsula into 9 separate kingdoms where they would remain in a conflict known as the War of the 9 Kings until The arrival of colonists from xxx in 1822.

The arrival of colonists from xxx led the 9 kings to realize the futility of their conflict and join forces for the first time since the fall of the Drakon Empire. The unified states, fighting under the name Helinika drove off the invaders and signed the Énosi kratón which formed a single nation known as Helinika.

Great War
(might add depending on what others think) Helinikan involvement in the Grand Campaigns began when Emperor Anker VI issued a partial mobilization and sent 2 divisions as an expeditionary force to XX. Following these divisions deployment under the command of General Soteria of Aethos, an additional 8 divisions were formed of conscripts and volunteers.

Bloodhorn Revolt
The Council of Governors, angered by the General Soteria's sack and Emperor Anker VI's disregard for their council, declared him unfit for rule and ordered him to step down. Emperor Anker VI refused this demand and instead ordered the entire council of governors arrested intending to try them for treason and execute them. The commander of the Royal Guard, Prometheus "Bloodhorn" Callis, refused this order and instead ordered his men to arrest the emperor. This would lead to open warfare between loyalists fighting for the emperor and forces loyal to the Council of Governors. Following a week of brutal combat in the capital city of Drakhold, the last loyalist pockets were defeated and Anker VI was tried and executed. The council of governors would summarily appoint the relative pacifist Ajax I.

Because of a lack of public support and an increasingly unfavorable war, Ajax I recalled the Helinikan Expeditionary force and sued for peace with the governments of XX, XX, XX.

Geography
The Kingdom of Helinika is located on a peninsula between the Iapetus Ocean and the Bay of Ramay. To the north, separating Helinika from the rest of Kesh, is the xxx Desert. The rest of Helinika is comprised of Steppes populated by horses which were used by early civilizations to great effect. Helinika has a series of rivers running from the Iapetus Ocean to the Bay of Ramay leading to the formation of cities around these rivers which supplied the residents with not only water but arable land.

Climate
The Kingdom of Helinika has an extreme climate with hot, dry summers and cold snowy winters.

Government
The Government of Helinika is comprised of two parts. The Council of Governors and the Senate of the People. The Council of Governors is comprised of the 8 governors of Stymphos, Meridos, Aethos, Spatha, Thebes, xxx, xxx, and xxx as well as the emperor who serves as the governor of Drakos. The senate of the people is comprised of 400 senators with 2 senators per 100,000 constituents.

Stratocracy
The Kingdom of Helinika is recognized as a Stratocracy in which Military Governors rule over the states and the chief legislative body, the Senate of the People has no real power over the military. The Military is used for a wide number of tasks including policing and border defense. Because Senators must serve in the military prior to their election, the Senate is effectively controlled by the military but focusses on civil law and keeping the machine running.

The Council of Governors
The Council of Governors primary goal is to maintain peace and stability as well as offer counsel to the emperor. While the Council offers advice, they do not have much actual power as the Emperor's word is final despite the governors. That being said, the governors do have a method to depose the emperor should the need arise. If they deem him unfit to rule, a 3/4 majority is required to out the emperor and should the emperor refuse to step down, it is the responsibility of the governors to forcibly remove him. To date, no emperor has been forcibly removed. The Governors are also responsible for the selection of a new emperor. Each emperor is selected from the previous council of Governors by a 3/4 majority vote. Each governor must vote for someone other than themselves. Each governor rules over one state and is responsible for enforcing the law, collecting taxes, and maintaining peace and stability, as well as recruitment and conscription of soldiers in times of war. Each governor receives command of 1 legion for border defense and law enforcement and serves until their death.

Election of Governors
Each governor is selected when the previous governor either dies or is deemed unfit to rule. Once a governor is removed, the next highest-ranking officer is raised to be governor and is sworn in by The Senate of the People.

The Senate of the People
The Senate of the People is the civilian legislative branch that is responsible for passing laws. The Senate is comprised of 400 individuals elected in regional elections. These representatives are then sent to Drakhold where the senate will remain in session for 3/4 of the year. For the remaining quarter of the year, they will be in recess and allowed to raise election funds and return to their homes. While The Senate of the People has power in writing laws, they have little to no control over foreign affairs or military which is managed by the Council of Governors and the emperor. Additionally, the Council of Governors is allowed to put forth legislation they believe to be beneficial to Helinika for the senate to pass. Each senator serves for 6 years and is allowed 2 terms as senator.

Law and criminal justice
The Kingdom of Helinika has a Draconian legal system in which crimes are punished by lashes, fines, prison time, and death. All accused criminals are given a trial in which to plead their guilt or explain the causes behind the crime. Each Criminal receives a public defender and receives a trial from 3 judges who will decide the guilt and the punishment of the accused.

Military
Helinika is a heavily militarized nation with approximately 300,000 soldiers in active duty and another 8 million in reserve. From the age of 16-18 all people regardless of gender must receive basic instruction with firearms, squad tactics, and maneuvers. At the age of 18, all citizens will be entered into the Helinikan Armed Forces Reserve and others will volunteer for active duty.

Army
The Helinikan Armed Forces are comprised primarily of Mechanized Infantry and tanks and are divided into 12 standing legions of 11,000 professional soldiers each. Each legion is comprised of 2 divisions, each of which is comprised of 5 battalions. Each battalion has 5 companies, who in turn have 5 platoons who have 4 squads. Each legion contains 1 battalion of Titans, an elite group of soldiers who serve as stormtroopers, 9 battalions of infantry, and 1 battalion of support companies. The support companies include artillery, field hospitals, engineers, reconnaissance companies, and a logistics company.

Army Doctrine
The Helinikan Army maintains a mobile warfare doctrine that heavily influences squad mechanics and compositions. Squads are accompanied by an IFV for fast movement and tank crews are trained to constantly move when in combat and pause briefly to fire. A common strategy used by Helinikan officers is to pull off mini encirclements, destroy the enemy within the encirclement, and move on. Helinikas mobile warfare doctrine is especially suited for their steppes where fast-moving vehicles have an advantage over slower vehicles.

Special Operations
The Kingdom of Helinika Special Operations Command (KOHSOC) is a branch of the Helinikan Armed Forces responsible for overseeing Special Operations and Counter-Insurgency operations.

Raiders
Helinikan raiders are also found in every infantry division but are far less common with approximately 200 serving in each division. They specialize in reconnaissance and skirmishing and often act as outriders or scouts to screen troop movements and locate enemies. In addition to regular scouting duties, Raiders also perform reconnaissance deep behind enemy lines and attempt to demoralize and hinder enemy movements through sabotage and guerilla warfare.

Infantry Equipment

 * MA-17 Assault Rifle
 * Used by Volunteer Infantry
 * Chambered in 6.5x39mm Grendel FMJ
 * 28+1 round magazine
 * Short Stroke gas Piston
 * Real-world counterpart: HK-416
 * MA-14 LMG
 * Used by Volunteer Infantry and Conscripted Infantry
 * Chambered in 7.62x39mm FMJ
 * 75+1 round magazine
 * Long Stroke Piston
 * Real-world Counterpart: FN MAG
 * MA-14 HMG
 * Used by Volunteer Infantry and COnscripted Infantry
 * Chambered in 12.7x99mm FMJ
 * Belt Fed
 * Long Stroke Piston
 * Real-World Counterpart: M2 Browning
 * SKE DMR
 * Used by Volunteer Infantry and Conscripted Infantry
 * Chambered in 7.62x39mm FMJ
 * 20+1 round magazine
 * Short Stroke gas piston
 * Real-world Counterpart: Sporterized SKS
 * OPRAM-8 PDW
 * Used by Tank Crew, Pilots, Specialists
 * Chambered in 10x22mm FMJ
 * 31+1 round magazine
 * Blowback
 * Real-world Counterpart: FMG-9
 * OPRAM SA-40 Sidearm
 * Used by Officers, Specialists
 * Chambered in 10x22mm FMJ
 * 12+1 round magazine
 * Double action Hammer
 * Real-world Counterpart: S&W .40
 * MA R-14 Assault Rifle
 * Used by Conscripted Infantry
 * Chambered in 7.62x39mm FMJ
 * 30+1 round magazine
 * Gas Operated Rotating Bolt
 * Real-world Counterpart: AKM
 * M-15 Mortar
 * Used by Volunteer Infantry and Conscripted Infantry
 * 60mm Mortar HE
 * Real-world Counterpart: M224 Mortar
 * M-11 Grenade launcher
 * Used by Volunteer Infantry
 * 40mm Grenade
 * Double Action
 * Real-world Counterpart: M32 Grenade Launcher
 * M-14 ATW
 * Used by Volunteer Infantry and Conscripted Infantry
 * 88mm Anti Tank rocket
 * Real-world Counterpart: Carl Gustav
 * M-12 ATGM
 * Used by Volunteer Infantry
 * 120mm Anti Tank Missile
 * Real-world Counterpart: Javelin ATGM

Armor

 * Drakon IV MBT
 * Manufactured by Krat Drive yards
 * Armament:
 * 1 x 120mm Main Gun
 * 1 x MA-14 HMG
 * 1 x MA-14 LMG
 * 1 x M-15 Mortar
 * 1 x M-11 Grenade Launcher
 * Crew
 * 1 x Loader
 * 1 x Gunner
 * 1 x Driver
 * 1 x Commander
 * Armor
 * Composite Sloped Armor
 * Reactive Armor Packs
 * Engine at front
 * Soteria ADS
 * Real-world Counterpart: Merkava IV MBT
 * Drakon IV MBT Export
 * Manufactured by Krat Drive yards
 * Armament:
 * 1 x 120mm Main Gun
 * 1 x MA-14 HMG
 * 1 x MA-14 LMG
 * 1 x M-15 Mortar
 * 1 x M-11 Grenade Launcher
 * Crew
 * 1 x Loader
 * 1 x Gunner
 * 1 x Driver
 * 1 x Commander
 * Armor
 * Composite Sloped Armor
 * Engine at front
 * Real-world Counterpart: Merkava IV MBT
 * Orion III IFV
 * Manufactured by Krat Drive Yards
 * Armament
 * 1 x 20mm Autocannon
 * 1 x M-11 Grenade Launcher
 * 1 x Stymphalian M-12 ATGM
 * 1 x MA-14 LMG
 * Crew
 * 1 x driver
 * 1 x gunner
 * 20mm Autocannon
 * 1 x commander/Gunner
 * Stymphalian M-12 ATGM
 * Complement:
 * 10 Soldiers
 * Armor
 * Composite Ceramic Armor
 * Reactive Armor Panels Available
 * Anti ATGM Cage
 * Real World counterpart: Marder IA3, Stryker

Rifleman

 * 1 x MA-17
 * 1 x M-7 Bayonet
 * 1 x M-4 Entrenching Tool
 * 1 x SCU (Squad Communications unit)
 * 5 x Magazines
 * 6 x MREs
 * 1 x Flashlight
 * 1 x M-6 Nightvision
 * 1 x M-2 Ballistic Vest

Squad Leader

 * 1 x MA-17
 * 1 x OPRAM SA-40
 * 1 x M-7 Bayonet
 * 1 x M-4 Entrenching Tool
 * 1 x SCU
 * 1 x LRCU (long range communications unit)
 * 4 x Magazines
 * 3 x OPRAM SA-40 Magazines
 * 6 x MREs
 * 1 x flashlight
 * 1 x M-6 Nightvision
 * 1 x M-2 Ballistic Vest

Squad Automatic Weapon

 * 1 x MA-14 LMG
 * 1 x OPRAM SA-40
 * 1 x M-4 Entrenching Tool
 * 1 x SCU
 * 3 x Box Magazine
 * 3 x OPRAM SA-40 Magazines
 * 6 x MREs
 * 1 x flashlight
 * 1 x M-6 Nightvision
 * 1 x M-2 Ballistic Vest

Equipment
The Helinikan Navy is comprised of 34 vessels including 24 Oceanus class Patrol Boats, 4 Mattieu le Blanc class Destroyers imported from Chezzetcook, and 6 Richard Saulnier class destroyers imported from Chezzetcook. The Helinikan navy is considered a Green-water Navy and specializes in counter-piracy operations and trade interdiction.

Overview
Due to Helinika's militarism, a large portion of their economy is dedicated to weapon production and weapons development. Additionally, many people choose to join mercenary companies such as The Band of Thebes, The Immortals, and MachKo using the training they receive from the government. The large amount of arms in surplus leads to the government selling them both legally and illegally to fuel conflicts most notably to the xxx.

Mercenary Groups

 * Band of Thebes
 * The Immortals
 * Naga Company
 * MachKo
 * Gorgon Company
 * Legion Centuria
 * Men of Spatha

Helinikan Mercenary groups act as an unofficial extension of the Helinikan Government and as such, are unofficially armed using surplus weaponry. These mercenary groups perform a wide variety of legal tasks for governments and individuals they are contracted out to such as private security, convoy defense, and counter-insurgency operations. In addition to these legal tasks, many mercenary groups perform illegal tasks such as staging coups, participating in frontline combat, and performing "cleaning services." These mercenaries are often contracted by the Helinikan government for law enforcement and cracking down on organized crime.

Arms Sales
One of the Helinikan Governments leading exports is Arms. The most common kind of Helinikan arm found is the R-14 model of rifle in both its variants followed by the OPRAM-8 PDW and the OPRAM SA-40. The Helinikan Government participates in both legal and illegal arms sales to numerous parties including the indigenous tribes of Akilak, the Government of Akilak, the Shabobi Ministry of Defense, as well as numerous other private security forces. Arms shipments are sent by naval convoy and are escorted by men of the MachKo Mercenary group.

Illegal Arms Sales
Illegal arms sales are facilitated by Helinikas numerous mercenary groups who broker the deals as well as deliver the merchandise. The Helinikan Government takes a cut from every deal made and in return, continues supplying the mercenary groups with arms to sell. There are speculated to be Between Helinika and Modrovia, the illegal arms market is cornered with Modrovia supplying much more common but worse in quality arms for less with Helinka supplying higher quality but fewer in quantity arms for more.