Osorra

Osorra, also known as the Empire of Osorra, is a located in Avalonia. The country borders Tilenno to the north, Cipertine to the east, and is surrounded by the Tethys Ocean to the west and south. Politically, Ossora is a, having a limited monarch who devolves significant decision-making authority to the Imperial Houses. The monarch is the Solnechnyy Tsar' - the earthly representative of the Bactil. The legislative organs are dominated by the Arnica Clique, Osorri Commerce Party, and Osorra First - the latter two organized into the Greater Osorra Coalition. The nation's primary political division is between the neo-absolutist Orlovists and the neoliberal Mikhaylovists. Osorra limits political participation to a vast aristocracy known as the Pomeshchiks, who are the only ones legally allowed to create and participate in political societies. The military holds a great deal of power in Osorrai society: Many scholars believe Osorra to be a stratocracy with an obfuscatory military leadership, with a domineering military that engages in human rights abuses and continues to repress free speech.

Osorra has had a long history that has survived tens of thousands of years. The majority of Osorrai history exists in oral tradition, which combines both real events and mythology. The first Osorrai city states are believed to have arisen around the 10th century BCE. By the 5th century they united under the Oin Confederation, ruled by the first Sapa. They created many written works, the basis for Osorra's religious system, and spread many mythologies. Unfortunately, the Oin was displaced soon afterwards, the causes unknown. In this power vacuum, the northern city states would join with Teruko. Teruko would establish an elaborate system of alliances and vassals until their collapse in 1200 BCE. After Teruko, in 1000 BCE Osorra would once again unite under the strong-maned Pachakutic, who died and his sons divided his holdings. These sons would fight each other in the Chi'aw Period, with no side able to claim victory. After that period Osorra fell into a period known as the Tuta, where trade and interaction between states was limited. There was several attempts to unite Osorra during the Tuta, most notable of which was under Pachakutic II, however this period would only end with the rise of the Ossoi Empire in the 13th century.

The Ossoi Empire would disolve 2 centuries later due to an internal power struggle. War and turmoil ensued until the Bacti League formed and united the country - purportedly to protect it from outsiders. Osorra would close its borders and ports from the outside world for the next few centuries. Said period of isolation ended when Yarovan traders began expanding their presence beginning in the 1830s. The Arnica House would enlist the help of these traders to reunite the country and began the The Wars of Osorrai Unification. After the conclusion of the war, the modern Osorrai state was created as a Yarovan vassal. The Yarovphillic Qoya would begin a program of Yarovification in an attempt to create unity among culturally distinct groups. Settlers came en masse from Yarova, Kesh, and Southern Avalonia.

In the 1890s Osorra began to see major economic changes with the beginning of the Osorrai Industrial Revolution. Many called for radical political overhauls during this period, threatening the Viceroy's (or Qoya's) hold on power. An Osorrai independence movement and the republican movement grew and would overthrow the Viceroy when Yarova fell to war in the 1920s. The Westernized army would soon take control of the country in the October 13th Event. Afterward, the state was dominated by the Armed Forces of Osorra and the Volkov Union. The dictatorship's main support base was in middle-class nobles or mixed-race farmers, and it would begin projects to improve their living standards. It implemented a vaguely left-leaning program of Sotsial'nyy Pod'yem - building railways, cleaning cities, and improving infrastructure. While it did implement many projects that improved living standards, the dictatorship created a repressive state apparatus that violated human rights and punished dissidents. The dictatorship would begin to rot internally in the 60s, which was accelerated by international sanctions from the Osorrai Nuclear Program, and the loss in the Osorra-Tilenno War. It ended when right-wing officers held a coup that ended the dictatorship in 1986, reinstalling the former Viceroy as a Tsar.

In the 80s the Empire underwent massive liberalization as the new government sought to dismantle the dictatorship: assets were sold off, purges occurred in the civil service, limited democratization occurred, and the emperor was given back his power. The liberalization saw an explosion of inequality, mass layoffs, and reductions in state services. A new class of corrupt billionaires emerged from the privatizations, wealthy from former state assets. Widespread civil discontent forced the emperor to grow closer to the army, and rely on them to hold power. Osorra would deal with an internal insurgency from the late 90s to early 00s which has morphed into a neverending drug war. At the start of the 2000s the Tsar died, potenially from an assasination and Misha Mikhaylov became the temporary Marshall of the Nation. Under Misha the nation saw a massive economic expansion, the armed forces were rebuilt, and Osorra regained much of its lost influence. However his neoliberal policies and suppression of the state faith gradually led to internal political fractures which broke when Tilenno invaded in 2014 and created Villa Rosa. An attempted coup rocked the capital and the nation was close to civil war until the Novikova Clan saw an informal mediation agreement signed. The young tsar disappered, and the nation is now under an unstable diarchy with co-rule by Orlov and Misha, although real power is thought to reside in Klava

Today Osorra is a higher middle-income country, with a developing economy. The Osorrai economy is based on heavy industries, mining, services, and agriculture. The country's export sector is dominated by the mining industry, and Osorra is one of the largest producers of copper, gold, and lithium in Anterra. The country has created numerous diplomatic ties all over Anterra, making Osorra a bridge the three worlds: Eastern Kesh, Eastern Artemia, and Northern Avalonia. Its largest trade partners are Tilenno Brigantica and Yarova. Osorra is an observer in the AES and pursues a multivector policy of balancing multiple powers. Unique cultures, repressive governance, and a long history continue to fascinate outside observers looking into the country.

Etymology
Osorra is thought to have originated from the native word for mother, "Oso", and the term "Ori" which loosely translates to country. Words such as "Ossoi" would be used for other Osorrai polities. When the Arnica House took the country it would officially name it "Osorra", translating to the mother country.

Prehistory
The first traces of human habitation within Osorra have been dated back to 12,000 BCE, belived to come north from Tilenno. These tribes were primarily hunter gatherers, seeking game and various fruits in the vast rainforests of Osorra. There was a sharp cultural boundary created between the rainforest tribes, and those of the plains. It is unknown when agriculture first developed within Osorra, however various pottery has been found dating 8,000 BCE. It is believed various city states developed, cultivating small crops and fish. Osorrai civilization however would remain underdeveloped until crops such as corn or potatoes could be sucessfully cultivated.

Oin Empire
The Oin exists partly in mythology, and party in fact. Many believe it to be not a centralized empire in any sense, but a "loose league" of many city states. The Oin was believed to be formed out of increasing warfare between cities, as well as their growing trade links. The first "Sapa" of the Oin is heavily mythologized. According to oral stories, he came out of Mount Sapa, with many eagles congregating around him. He claimed to be "of the essence of the Earth, Sun, and Skies", and would show the mostly disorganized people of the Earth the path towards communion with himself. The King of the territory around Mount Sapa would go to investigate, only to become dazzled by his mere presence. The King fell into delirium, and the Sapa became his teacher. He would soon invite many kings to learn from the Sapa. The Sapa taught the men about the reality of existance - all existance was merely energies flowing out of him, the first cause. These energies would eventually expand out into infinity and become nothingness unless they seek out the ways of the Viracocha through the following light and wisdom of the sun. Those who embrace the essence of the Viracocha according to the Sapa, forstall the Great Nothingness, and move closer towards reversing creation to become one with the Viracocha. The Sapa would then keep the kings in his monastery, hoping to create a bond between them, and educate the others about the truth of existance. The Kings left their kingdoms, spending years spreading the Sapa's creed. They were attacked by several "Mistaken" kings, who formed a league against them. Through the Sapa's wisdom they won many pyrric victories, however just because they had won, didn't stop the battle. The Sapa insisted that the rival kings must learn the Truth with all their hearts, and eventually sacrifice themselves to the Sun. After that task was done, the Sapa would sacrifice himself too, asking his sons to carry out his message.

Three days his death, he had a child with a women known as the First Acalla, and this child became the first Emperor of the Oin Empire. The child, known as the Osya Qhapaq would go on to lead the empire. The Osya Ohapaq would commission the building of great irrigation sytems, roads, and many monestaries. Osorrai monastic life is unique as all members are required to be apart of acllas, and men within those were required to live as women. He codified the laws of Osorrai faith on Quipus with the Strings of the Heavenly Law. The Osya Qhapaq began taking over other cities and forcing them to pay tributes to his domain. He would evntually take up to Mount Sapa before his death 60 years after birth. His son, Secound Qhapaq would follow in the footsteps of his father through the conquest of more territory, and the construction of infrastructure. He also began work on the grand city known as Cuzka, which would be built on the highlands near Mount Sapa. Many temples and the Summer Palace would be built on Cuzka, along with a road system to connect lowlying towns and villages to the grand capital. A vast library of quipu was constructed in Cuzka, estimated to the largest in premodern Avalonia. Osorra was thought to have high rates of literacy since quipu were cheap to create and reproduce compared to paper, and they have been invaluable in studying premodern Osorra. "The dull may say these are just strings Vane playthings of the acalla Perhaps they are But as a child under the tutelage of the cosmos I like this game!"

The Oin was believed to be one of the most advanced Bronze Age civilizations in Anterra with sosphistated infrastucture, a well educated population, and some of the highest populations during that period. The various nomadic boating cilivzations around Osorra would borrow Osorrai culture and in many cases pay tribute to the Qhapad. The Oin made privoal discoveries in math and the sciences, and were known for their extremely advanced surgical procedures.

The political economy was structured as a palace economy, where peasants would give a portion of their crop every year in exchange for protection and various goods from the estates. These estates were kings who pledged tribute to the Qhapaq, and once a year would send a few virgins as Aclla. The King's were usually elected by community elders, who could remove said Kings. During times of war or mass public works the Qhapaq could request men from the estates to participate in mit'a.

The Oin built grand schools of learning in Osorra, and constructed many libraries. They would be manned by the acalla, women who had give themselves to chastity or men who had given themselves to chastity and agreed to live as women. The Oin would built many vast temples surrounded by a moat in the center of their cities, which were places of worship for the Inti. These temples served as places of worship, public baths, and the official residences for the acalla.

"O' great water nymph! Studying the Gods, the Angels, and the Cosmos beneath our feet Recording it on strings so even when the sun dies Our Sapa shall be remembered!"

The Oin began the cultivation of crops such as corn and potato, which would be stored for times of great calamities. As far as we can tell their diet was primarily based on cornbread and various beans soups and stews. Meat was seen as taboo to the Oin as llamas were treated with religious devotion. The only meat they would consume were imported turkeys during holidays.

What we know about Oin art is quite limited since many of their drawings have succumbed to nature. However we still know about the plays of the Oin, many of which were tragedies. The plays focused on the mercy of god, the inevitability of decay, and the cost of sin. Their tragedies would influence many novels in Yarova and remain classics across the world.

Initally the Oin was quite stable, being ruled by the Five Good Qhapaqs, who were known for their good judgement and intelligence. They would work together with the local kings and commision many great public works. However the Quenti Qhapag who came afterwards was weak willed and heavily influenced by the acalla in the court. They would marry him off to the mischievious Cuxi who led his mind astray. The Quenti Qhapag would demand subordinates who failed to heed his word sacrifice themselves and burned many quipus which he disagreed with. He was removed with a peasant uprising and replaced with the General Atoc Qhapag. Atoc would have to repair much of the damage done by Quenti and attempted to remove Cuxi. Cuxi fled to the deserts far north never to be seen again. Atoc began the period known as the Reign of the Military Chiefs. During this period the Oin was centralized with many local kings gradually losing power. It developed a large army and began conquests deep into barbarian lands.

Politics and Government
The Empire of Osorra is a monarchy, ruled by the Solnechnyy Tsar'. He delegates powers to the Imperial Houses, various advisory bodies that advise the Tsar. Two houses exist, the Outer and Inner House. The Inner House is made up of the military, nobility, and various corporate figures. The Outer House is popularly elected by the people. The Outer Imperial House controls the power of the purse, while the Inner is the only one allowed to propose laws. Most laws are created by the Imperial Houses and approved by the Tsar. The structure of the Imperial Houses is unlike other countries since Osorra limits participation in legal political societies to the upper aristocracy known as the Pomeshchiks. Consequently, Osorri politics is made up of many small social societies instead of large political parties - who join into loose cliques.

The non-landed classes exercise their power primarily through religious and charitable organizations - often controlled by wealthy oligarchs. These organizations are united into the All-Osorra Trade Union, a powerful trade union with a large degree of influence. Osorra's working classes have limited avenues of political organization, often reliant on the support of extremely powerful oligarchs to achieve concessions. Many scholars have theorized Osorra has a "high low vs middle" class setup.

Osorra's judicial system has seen the least change from the military dictatorship, primarily administered by military tribunals. The tribunals have 3 soldiers from the community deciding on criminal matters, or a district magistrate to decide on civil ones. They utilize common law, effectively giving the military full jurisdiction to decide matters of Osorrai law. The military also runs many of Osorra's prisons, where it is alleged they utilize forced labor. The military has been accused of unequally enforcing laws and allowing many military leaders to operate with impunity. This role has come under particular scrutiny due to the recent War on Drugs.

Osorra's state ministries are under the direct control of the Tsar. The Tsar can select various state ministers in the Imperial Council, where officials such as the Minister of Foreign Affairs, Minister of Finance, etc are located in. His picks must be approved by the Imperial Houses before approval. Many functions related to communication and transportation are managed by the military, who owns state companies and selects the board members of these state companies. The military operates these functions relatively autonomously and has been unwilling to cede them to the civilian government.

Osorra is commonly thought to be neither authoritarian or democratic, but. The country allows dissidence and political opposition to manifest, however it limits those who can legitimately question state power. Without voice, other groups resort to collaboration with interest groups with a voice, or rejection of sovereign power. Since the end of the military dictatorship, Osorra has seen numerous insurgencies and armed groups attempting to overthrow the state, and is in a state of constant warfare in the periphery. This never-ending war is known as the Beskonechnaya Noch to many Osorrais and scholars. Osorra is politically unstable, not only externally opposed, but internally divided between neo-fascist Orlovists and neoliberal Mikhaylovists. The leaders of the two de-facto rule the country in a diarchic nature, at least until the next Tsar comes of age. Some scholars note that the dominance and repression of the armed forces is what keeps Osorra together. Also Klava, a mysterious figure, is seen as the mediator between the two major factions.

Tsar
The Tsar is the offical head of state of Osorra, and has limited temporal powers. The Tsar thought to be in Communion with the Father, and descending from the holy line of the Son in Tanets Solntsa, giving them absolute powers over religious affairs. The Tsar represents the "spirit" of Osorra and has absolute say over theology, aesthetics, epistemology, and the overall nature of. The Tsar can also create great works, and operates massive charity organizations to give to the poor. The Tsar is the leader of all Solntsas Churches and can appoint bishops or cardinals. Osorra is commonly thought of as an.

Due to the Tsar's spirtual position, all law is thought to derive from their great ancestor, Manco Cápac, in Osorrai religious tradition. His bloodline is thought to be sovereign over Osorrai law, however in a commisarial way - they must aim to maintain the constitution and the Osorrai state as such. During normal periods, power is to be given to various associations of nobles in the Imperial Houses, which actually carry out legal rulings. Also all in the state must respect the constitutions and the Holy Ghost, even the Tsar himself. However in event of a great cataclysm the Tsar is allowed to assume absolute powers and alter the constitution.

The "Tsar" of Osorra has operated under different names. First they were known as the Sapa, later the Qoya under Yarovan rule, and after the collapse of the military dictatorship the Tsar. While numerous families have claimed this position, it has very rarely actually been held by one claimant. Since the end of The Wars of Osorrai Unification however, the Ayara family has held it. While the Ayara dynasty was forced into exile during the military dictatorship, it was reinstalled during the 90s. The current Tsar is the young 13 year old, Izhi Ayara who is under the care of Ikanov Zakharovich.

Military
The Armed Forces of Osorra is the military of Osorra and is under the command of the Osorrai High Command. The Osorrai Command is made up of 5 generals, who are among the most powerful men in the country. The military makes decisions through consensus amount the 5 generals, although the Lieutenant General is allowed to make decisions if consensus cannot be reached. The military has 600k active troops and about 800k paramilitary in total, with 5 branches: The Osorrai Army, the Osorrai Air Forces, the Osorrai Navy, Okhrana, and the Paramilitary of National Self Defense. The largest division in the armed forces by far is the Paramilitary, with around 800k members in total. The paramilitary operates around various irregular regional forces, who are semi-regularly trained and can support professional forces if needed. They also exist to put down rebellions and control peripheral regions within the country. Paramilitary forces are enlisted in the military's various megaprojects, and its existence is seen as somewhat of a "job program" to support poor Osorrai.

The second-largest force is the Osorrai Army with 350,000 troops. The army since the loss in the Osorra Tilenno War has significantly shifted its doctrine, moving away from structured formations, and towards flexible and mobile formations suited towards the unique geography of Avalonia. As such the army has focused on developing light mechanized infantry systems, using small APCs and even trucks that can transverse rough terrain. The army has also invested in various missile defense systems to attempt to "trap" an enemy force and reduce their morale. These reforms have made Osorra's army an extremely flexible force, which in unison with airpower, serves as a powerful deterrent to any attacks. The army operates in a node system, where each company is expected to operate as a self-contained unit which can sustain itself if needed. The army in recent years has involved itself in conflict with many of the country's drug cartels with the assistance of countries such as Brigantica.

Osorra has a large airforce, made up of hundreds of planes, primarily older models. The airforce has 100,000 personnel in total. The primary focus of the airforce is to harass enemy supply lines, shock and awe, and scouting of enemy forces. The navy has 150,000 personnel with around -.

The military's most infamous department is the militarized police and intelligence force known as the Okhrana. The Okhrana was formed in 1990 in response to the massive September Riots with the merger of all militarized federal police departments and intelligence apparatus into one unified apparatus. The newly created Okhrana began fighting against many radical groups and forcing them into hiding. They would engage in a variety of repressive actions to protect the fragile Osorrai state including the shooting down of many protestors. The Okhrana also worked to rebuild Osorra's former spy network, posting in numerous countries. However, with the start of foreign intervention in the Beskonechnaya Noch Osorra was forced to downsize the Okhrana and refocus it on the drug trade. With the advent of the internet, the Okhrana created a vast apparatus of internet surveillance and a limited system of censorship to remove "libelous content". The Okhrana has infiltrated many civilian organizations in Osorra and is seen as a critical bulwark in keeping the state stable.

Foreign Relations
copied from Tilenno to be redone

Economy
Osorra has a higher middle-income economy with a GDP of around 861 billion nominal. The economy saw rapid growth in the 80s and 90s but is now facing economic stagnation - a consequence of centralization and rent-seeking. The economy is based around the export of raw commodities, agriculture, services, and heavy industry - although smaller light industries exist within the cities. Most of the nation's industries, mines, and farms are owned by a small class of oligarchs who launder much of the money outside the nation. As a result, Osorra is one of the most unequal nations in Anterra, with a GINI of .56. Osorra does have some vibrant and innovative sectors, however, such as the technology, telecommunications, and defense industry. Some regions of the country such as Kakhab Hi-Tech Zone have seen rapid GDP growth that far exceeds the rest of the country due to the growth in these sectors.

Osorra's economy is dominated by family enterprises, the military, and foreign businesses. The military and various family enterprises are thought to exist in a "crosslinked structure" where they cooperate and hold a stake in each other. The military obfuscates its holdings through the existence of numerous shell companies. Foreign scholars have noted this allows the military to control a large chunk of the economy, giving it a wide degree of influence. The military also posts cells in private firms, allowing it to learn about and control private companies. The military has promised that its political interference will not "overrule" shareholders nor the companies' profitability, and in more recent years has acted more transparently about its activities to soothe shareholders. The Osorrai government holds a stake in many companies through the Osorrai Pension Fund, and National Diversification Fund which in recent years has allowed the state to wean of the mining as a source of state revenue. Osorra is still broadly seen as an economy under the control of the state, since the state holds a large chunk of Osorra's total corporate holdings, however, without any centralized planning body, these assets are controlled for the benefit of private actors within the state, or connected to the state. The economy is primary under 4 families, the Novikovas, the Egorovs, the Aslanovs, and the Mikhaylovs.

Osorra's oligarchs dominate much of the private, and even semi-public economy through holdings in various state companies. They are a small group of businessmen with enormous sums of wealth, often numbering in the tens of billions. Most of them are primarily focused on the mining agriculture, or heavy industrial sector but the wealthiest oligarchs, such as Karp Egorov, have diversified portfolios in areas such as telecommunications and defense. Karp runs Karpacom, a massive cellular carrier in Northern Avalonia with over a two hundred million subscribers as of 2020. The oligarchs often come from former military, intelligence, or government backgrounds with many connections within the state. Some sources even list Osorra's high ranking generals as oligarchs, since they are often known for using state-owned companies for their benefit. The oligarchs are extremely unpopular within the country, due to the extreme corruption they enable.

Income Distribution
While not one of the wealthist countries in Avalonia, Osorra still has a substanially large economy. Osorra is among the most unequal nations in Avalonia, both with extreme wealth and income inequality. The income GINI is over .5 and it is thought the wealth GINI is around .7 or .8. Suprisingly, Osorrai inequality is not simply the result of wealth concentration among oligarchs but also concentration among the urban middle classes. Numbering about 30-40 million they make up 1/3 of the Osorrai population but these top 33% of earners take over 70% of Osorrai incomes and control more than 90% of the nations wealth. The middle class has seen their fortunes rise with communist transition, employed in large Osorrai or foreign multinationals or the state sector. They earn developed or close to developed world wages. Meanwhile the bottom 66% has seen their fortunes rapidly decrease, often forced into destitute conditions. Much literature has called this class the "forgotten ones", neglected by the new Osorrai state and forced into insecure part time work. Osorra's vast security state has gone to the regulation of these "forgotten ones" and many of them have involved themseves in the drug trade. Most state services are well funded for the Osorrai middle class while neglected for the rest.

The top Osorrai 1% does not collect much in incomes but instead makes their wealth from capital gains. The amount of wealth held by the Osorrai upper classes is yet unknown as much of their wealth is hidden abroad. Osorrai money has infilatrated both domestic and foreign cities, causing soaring property prices. Osorrai assets are held in complex crosslinked stakeholding networks which are hard for any government to track. The top Osorrai billionaires are thought to be far wealthier than their inital net worth suggests.

Mining
Osorra is one of the largest producers of precious metals in Anterra, having large reserves of copper, bauxite, silver, gold, jadeite, diamonds, tin, lithium, and iron. The country's mining reserves are primary under the control of a public-private partnership known as Osorra Mining Corporation, which owns most of the nations reserves. Mining is an important source of revenue for the Osorrai state, especially due to widespread tax evasion. In 2019 it was estimated 30% of government revenue was derived from the mining industry. Since the 2000s Osorra has put at least 25% of its total mining revenues in the Osorrai Sovereign Wealth Fund to attempt to stabilize government revenues from commodity shocks. Copper constitutes the largest Osorrai export.

Osorra's mining industry primary operates around the mountains and in the Intoi Desert, displacing many native groups in the process. Concerns have emerged over the environmental impacts of the mining industry, however the Osorrai government has seldom agreed to comment. The growth in lithium demand in particular has brought massive environmental strain, with many communities reporting over 2/3 of their clean water has been tainted by the mining industry. The military has strong connections with the mining industry, and has often acted to clear entire villages to speed up mine construction. The industry is seen as one of the most corrupt in Osorra, but due to the nation's reliance on mining, government action to contain its excesses has been limited.

Energy
Osorra's energy sector is primarily controlled by the army, in particular, the army owned company National Organization of Power Delivery. Osorra has some of the cheapest energy in the world, due to both the large presence of nuclear power, and subsidization by the military apparatus. However, power availability is uneven with many rural areas cut off from power. The largest consumer of power is the industrial sector.

Osorra's energy grid is primarily dominated by hydropower (33%) and nuclear power (45%), with coal and natural gas making up the rest. The country consumes X GW annually, with a per capita consumption of X. Osorra has been praised throughout the rest of Anterra for its embrace of clean and renewable energy, however concerns exist over the military's handling of nuclear technology. From the 60s-70s Osorra had a nuclear weapons program which was only ended due to a Tilenno invasion. Since then all of Osorra's nuclear facilities are subject to inspections, must allow permanent inspector presence, and partial privatization.

In Osorra access to power is limited. 88% of the population has access to energy, many of them living in affluent cities. However, in many of the native reservations, access to electricity is limited. Osorra in recent has attempted to expand capacity as a result and aims for 100% energy coverage by 2030.

Demographics
Osorra has a population of 80,445,432 according to the 2015 census, with the population estimate suggesting 81,234,320. Osorra has a TFR of 1.8, with a general trend of reducing birthrates since the 50s, when pro natalist policies were discarded. In the 90s Osorra had a major fall in birthrates, and an increase in death rates, with the TFR only going up in the early 00s. There are wide variances in birthrates between different regions and ethnic groups. The Osorrai population has been aging, with only 12% of the population under 18, and over 20% over 60 according to the recent census. Many demographers worried about this impending aging crisis, and have urged the Osorrai government to start raising birthrates.

Osorra's population is predominantly urban, with an urbanization rate of 72%. The largest urban area is Zalivkov with a population of around 12 million, followed by Cuzka with a population of 8 million.

Ethnic groups
Osorra is one of the most diverse nations in Anterra, which is especially true with its ethnic groups as no group has a clear majority. The last census estimates "pure whites" make up around 22% of the population, "mixed" makes up around 41%, "natives" make up 25%, and "others" (mostly Cicrassian, Mountain Jews, Roma, non-Osorrai Avalonian Natives, Tartars, and Akitei) make up 17%. Osorrai ethnic categories have been criticized for being too simplifed and in response the government has created more detailed ethnic breakdowns. Osorra has hundreds of diverse ethnic groups, which has sparked study by demographers and ethnologists the world over.

The nation hosts large populations of many groups that were suppressed by the mainland Vojiskiy Empire, such as Cicrassians. Many of them fled to Osorra in the 1860-80s, seeking safety and refuge. These groups came to Osorra and incorparated their local tradition with that of other groups. Osorra has very diverse native groups, with thousands of years of tradition. Natives are known for having their own unique music mythology and cuisines, which is celebrated by all Osorrai, regardless of ethnic group. The most interesting groups in Osorra are "mixed" groups such as Yarovar-Quechan or Akit-Osorrai. They represent how Osorra is a "melting pot" where cultures from all over Anterra intermix. In recent years cuisine from mixed communities sich as Akit-Osorrai has gained a large following in Anterra.

Music and Dance
Osorrai music is known worldwide for its diversity and unique styles, combining aspects of many different types of music. The most popular genres include post-punk, bossa nova, and disco - genres that persist in Osorra today despite being less popular abroad. Osorra's post-punk bands are the most well known and include bands such as, , and Obezlesyavaneto. The genre began in the early 1980s, creating protest music against the military dictatorship. The most popular band of this period was known as. Many bands would follow their lead and this emerging music scene would become one of the largest in the country. The scene would attract many political radicals, including one of the most infamous characters from the scene,, an eco-anarchist who founded the Osorrai National Bolshevik Society. After the collapse of the military dictatorship, many of the old bands disappeared, with many of their lead singers suddenly dying, but in the massive social turmoil from liberalization new bands were formed that copied their styles. These bands were much more depressive than the previous bands and focused on more existential themes. These bands would develop a following all over the Slavosphere, with themes that transcend culture, religion, or class. Today Osorra has thousands of post-punk bands, carrying on the tradition laid by.

Osorra has had unique musical blends since the first black settlers landed in 1840, brought by Yarovan settlers. They would interact with the natives and combine styles, creating unique compositions. Osorra would develop its variant of bossa nova, which quickly became popular all across the world. The style was well-known for evoking images of the nation's beautiful beaches and tropical rainforests - of which it was very well known. The style had laid back attitude, allowing listeners to feel relaxed. The music also had evocative feminine themes, something many scholars note as apart of the "Orientalism" that clouded foreign observations of Osorra. During the 60s the style of jazz-funk became popular. Osorrai music continues to borrow numerous elements from native and African cultures.

Finally, Osorra developed a large synth and electronic culture. They started with dramatic Osorrai space operas in the 70s, which were attempting to capitalize on the sci-fi genre. Merging elements from Osorra's jazz scene, a group from Osorra's universities known as "Bioloom" developed an evocative form of electronic music. This style quickly became in the vogue all over the country. Later in the 80s, disco acts such as Osya and New Osorra Group were founded, which became a hit nationwide. The music while primarily shunning political themes did have some subversive songs such as "Bureaucrat". "Bureaucrat" attacked the slow and degenerated culture of Osorrai bureaucracy. After the dictatorship many of these bands disbanded, however many of their songs remain cult classics in Osorra and the rest of the Slavosphere.