Alulim Games

FS Alulim Žadími, better known as Alulim Games internationally, is a Seratofian company and a subsidairy of Alulim Interactive based in the city of Alulim in the Éiljir province. Founded as Árlja Games	in 1988 by Árimjal Kžeščírnji and Danjel Včara, the company has undergone a series of takeovers and name changes, and was known as Árlja Games between 1988 and 1998 as well as Tarmacgear House between 1998 and 2002. Initially an video game developer, Árlja Games was responsible for many early titles in various genres such as MonsterShoot (1988) and RaveRacers (1990). Árlja Games quickly gained reputation for their racing games, which led to the creation of the first sequelled game RaveRacers 2 to be released in 1991 and RaveRacers: Ultra in 1993. After releasing RaveRacers: Ultra, the company was officially recognized by the Seratofian Board of Video Game Developers as a B-Grade developer eligible for government funding.

In 1995, Árlja Games released Automan which was a huge commercial success domestically and internationally. It prompted for the creation of future games related to the first Automan and quickly became a series with its own fans. Automan II was released as the sequel for Automan in 1997. After the release of Automan II, the company was acquired by Alulim Interactive, a partially state-owned company responsible for the creative evolution of electronic entertainment in Seratof. It changed its name to Tarmacgear house in 1998, and released Automan III in the summer of 2001. Alulim Games was finally "incorporated" into the Alulim Interactive family by changing its name to Alulim Games in 2002. After the shift, the company was able to recieve more funding from the parent company and develop more titles for the Automan series and other independent series such as CopLife and Storm Raiders. With revenue from its previous games, Alulim Games was able to develop games such as Automan V and Automan VI, games many consider to be "legendary". Árimjal Kžeščírnji is the current director of Alulim Games, and has been since the founding of the company in 1988.

Background (1986-1988)
In 1986, Árimjal Kžeščírnji, Azamat Khatidze, and Danjel Včara, while attending the Imam Tarxäli Technical Institute in Čezterek, often devloped small-time games for the XXCONSOLE and the Odessy as part of the newly-formed electronic entertainment club formed at the institute. They developed numerous games together, including Dvičeni (1986), Sturga (1986), and Keprace (1987). In late 1987, the three were collaborating on creating a racing game codenamed "Race X". Upon presenting their creation as part of the university fest of 1988, businessman Šarif Edájat, who happened to have stumbled upon the three, became interested and offered them a contract deal, recommending them to a small-time publisher in Ljana. The project proved a success, gaining returns from the game they had published under the publisher "Treno".

After the three graduated in the summer of 1988, Árimjal Kžeščírnji contacted the other two in talks of creating a video game company. Khatidze and Včara, who had already landed jobs prior to graduation, initially declined. Kžeščírnji contacted Edájat for a possible start-up idea, meeting up with the rest of his firm to consult on further business operations. Edájat agreed to fund the new start-up on the basis of their successful earlier work, and Kžeščírnji contacted Khatidze and Včara again. After funding and location was secured, the two finally relented and joined Kžeščírnji in creating a video game studio. The three agreed on the name "Árlja" named after Včara's first daughter. Árlja Games was officially founded on the 17th of December 1988.