Helinika

The Kingdom of Helinika ( : Vasíleio tou Helinika), is a  located in southwest Artemia, in Anterra. Helinika is located in between Modrovia, Gardarike, Seratof, and xxx. Directly to the south is the Eurybian Sea. Helinika covers approximately 153,932 square kilometers and has a population of approximately 20.7 million.

Helinika is a stratocracy in which 8 provinces are ruled by military governors and one is ruled by the Emperor. The Emperor is commander in chief of the Helinikan Armed Forces (HAF) and wields significant power having the final say in matters concerning the executive branch of government. The current emperor is Emperor Ajax III, crowned on September 11, 2004. The capital of Helinika is Drakhold which has a population of xxx.

History
In xxx, Thalakian colonists landed at the site of modern day

Great War
(might add depending on what others think) Helinikan involvement in the Grand Campaigns began when Emperor Anker VI issued a partial mobilization and sent 2 divisions as an expeditionary force to XX. Following these divisions deployment under the command of General Soteria of Aethos, an additional 8 divisions were formed of conscripts and volunteers.

Bloodhorn Revolt
The Council of Governors, angered by the General Soteria's sack and Emperor Anker VI's disregard for their council, declared him unfit for rule and ordered him to step down. Emperor Anker VI refused this demand and instead ordered the entire council of governors arrested intending to try them for treason and execute them. The commander of the Royal Guard, Prometheus "Bloodhorn" Callis, refused this order and instead ordered his men to arrest the emperor. This would lead to open warfare between loyalists fighting for the emperor and forces loyal to the Council of Governors. Following a week of brutal combat in the capital city of Drakhold, the last loyalist pockets were defeated and Anker VI was tried and executed. The council of governors would summarily appoint the relative pacifist Ajax I.

Because of a lack of public support and an increasingly unfavorable war, Ajax I recalled the Helinikan Expeditionary force and sued for peace with the governments of XX, XX, XX.

Civil Conflict
Communist and Democratic revolutionaries fighting in the coal mines and mountains originally started fighting in a coup but the coup failed, fighting to avoid capture, obtain supplies by raiding villages and mining camps, ammunition obtained by periodic raids and ambushes on Helinikan patrols, Helinika doesn't rout them out because they're a good source of experience for their soldiers, revolutionaries are joined by dissidents and deserters, captured Helinikan Soldiers tortured and put in propaganda videos, leads to most soldiers about to be captured committing suicide by Handgun, Grenade, Thermobaric Grenade, rifle, etc. Mineshafts are occasionally collapsed, public support for the rebels is low.

Geography
The Kingdom of Helinika is located on a peninsula between the Iapetus Ocean and the Bay of Ramay. To the north, separating Helinika from the rest of Kesh, is the xxx Desert. The rest of Helinika is comprised of Steppes populated by horses which were used by early civilizations to great effect. Helinika has a series of rivers running from the Iapetus Ocean to the Bay of Ramay leading to the formation of cities around these rivers which supplied the residents with not only water but arable land.

Climate
The Kingdom of Helinika has an extreme climate with hot, dry summers and cold snowy winters.

Government
The Government of Helinika is comprised of two parts. The Council of Governors and the Senate of the People. The Council of Governors is comprised of the 8 governors of Stymphos, Meridos, Aethos, Spatha, Thebes, xxx, xxx, and xxx as well as the emperor who serves as the governor of Drakos. The senate of the people is comprised of 400 senators with 2 senators per 100,000 constituents.

The Council of Governors
The Council of Governors primary goal is to maintain peace and stability as well as offer counsel to the emperor. While the Council offers advice, they do not have much actual power as the Emperor's word is final despite the governors. That being said, the governors can depose the emperor should the need arise. If a 3/4 majority deems the emperor unfit to rule the emperor is required by the constitution to step down. Should the emperor refuse to step down, it is the responsibility of the governors to forcibly remove him. To date, no emperor has been forcibly removed. The Governors are also responsible for the selection of a new emperor. Each emperor is selected from the previous council of Governors by a 3/4 majority vote. Each governor must vote for someone other than themselves. Each governor rules over one state and is responsible for enforcing the law, collecting taxes, and maintaining peace and stability, as well as recruitment and conscription of soldiers in times of war. Each governor receives command of 1 legion for border defense and law enforcement and serves until their death or removal.

Election of Governors
Each governor is selected when the previous governor either dies or is deemed unfit to rule. Once a governor is removed or dies, the province he represents holds an election in which the people are given a list of approved candidates. The candidate with the most votes is selected and sent to represent that province on the Council of Governors.

The Senate of the People
The Senate of the People is the civilian legislative branch that is responsible for passing laws. The Senate is comprised of 400 individuals elected in regional elections. These representatives are then sent to Drakhold where the senate will remain in session for 3/4 of the year. For the remaining quarter of the year, they will be in recess and allowed to raise election funds and return to their homes. While The Senate of the People has power in writing laws, the majority of the laws they write are to legitimize the decisions made by the Council of Governors. Additionally, the Council of Governors is allowed to put forth legislation they believe to be beneficial to Helinika for the senate to pass. Each senator serves for 6 years and is allowed 2 terms as senator.

Parties

 * Nationalist party
 * The primary ruling party, the Nationalist Party believes in a strong central government and maintaining a powerful nation.
 * Green Party
 * The smallest party, the Green Party believes that Helinikan Industrialisation is harmful to the environment and must be curbed.
 * Faith Militant (subject to change)
 * The Second smallest party, the Faith Militant believes that modern Helinika is becoming a nation of heretics and believes that Helinika must return to the word of god before it is too late.

Stratocracy
The Kingdom of Helinika is recognized as a Stratocracy in which Military Governors rule over the states and the chief legislative body, the Senate of the People has no real power. The Military is used for a wide number of tasks including policing and border defense. Because Senators must serve in the military prior to their election, the Senate is controlled by the military but focusses on civil law and keeping the figurative machine running.

Law and criminal justice
The Kingdom of Helinika has a Draconian legal system in which crimes are punished by lashes, fines, prison time, and death. All accused criminals are given a trial in which to plead their guilt or explain the causes behind the crime. Each Criminal receives a public defender and receives a trial from 3 judges who will decide the guilt and the punishment of the accused.

Military
Helinika is a heavily militarized nation with approximately 300,000 soldiers in active duty and another 8 million in reserve. From the age of 16-18 all people regardless of gender must receive basic instruction with firearms, squad tactics, and maneuvers. At the age of 18, all citizens will be entered into the Helinikan Armed Forces Reserve and others will volunteer for active duty.

Army
The Helinikan Armed Forces are comprised primarily of Mechanized Infantry and tanks and are divided into 12 standing legions of 11,000 professional soldiers each. Each legion is comprised of 2 divisions, each of which is comprised of 5 battalions. Each battalion has 5 companies, who in turn have 5 platoons who have 4 squads. Each legion contains 1 battalion of Titans, an elite group of soldiers who serve as stormtroopers, 9 battalions of infantry, and 1 battalion of support companies. The support companies include artillery, field hospitals, engineers, raider companies, and a logistics company.

Volunteer Forces
The Helinikan Army primarily consists of volunteers during peacetime numbering approximately 132,000. During times of war, this number has reached double what is normal. Volunteer soldiers receive the benefit of better weapons and equipment compared to their conscripted counterparts.

Conscript Forces
The standing Helinikan Army consists of approximately 132,000 combat personnel and is capable of raising twice that in conscripts. In theory, conscripts are issued an MA-17 Assault Rifle but in practice, many conscripts are issued an R-14 Assault rifle and often receive older, lower quality equipment compared to those that volunteer.

Army Doctrine
The Helinikan Army maintains a mobile warfare doctrine that heavily influences squad mechanics and compositions. Squads are accompanied by an IFV for fast movement and tank crews are trained to constantly move when in combat and pause briefly to fire. A common strategy used by Helinikan officers is to pull off mini encirclements, destroy the enemy within the encirclement, and move on. Helinikas mobile warfare doctrine is especially suited for their steppes where fast-moving vehicles have an advantage over slower vehicles.

Special Operations
The Kingdom of Helinika Special Operations Command (KOHSOC) is a branch of the Helinikan Armed Forces responsible for overseeing Special Operations and Counter-Insurgency operations.

Raiders
Helinikan raiders are found in every infantry division but are far less common with approximately 200 serving in each division. They specialize in reconnaissance, skirmishing, and sabotage and often act as outriders or scouts to screen troop movements and locate enemies. In addition to regular scouting duties, Raiders also perform reconnaissance deep behind enemy lines and attempt to demoralize and hinder enemy movements through sabotage and guerilla warfare.

Infantry Equipment

 * MA-17 Assault Rifle
 * Used by Volunteer Infantry
 * Chambered in 6.5x39mm Grendel FMJ
 * 28+1 round magazine
 * Short Stroke gas Piston
 * Firing modes: Semi-automatic, Fully automatic
 * Real-world counterpart: HK-416
 * MA-14 LMG
 * Used by Volunteer Infantry and Conscripted Infantry
 * Chambered in 7.62x39mm FMJ
 * 75+1 round magazine
 * Long Stroke Piston
 * Firing modes: Semi-automatic, Fully automatic
 * Real-world Counterpart: FN MAG
 * MA-14 HMG
 * Used by Volunteer Infantry and COnscripted Infantry
 * Chambered in 12.7x99mm FMJ
 * Belt Fed
 * Long Stroke Piston
 * Firing modes: Fully automatic
 * Real-World Counterpart: M2 Browning
 * SKE DMR
 * Used by Volunteer Infantry and Conscripted Infantry
 * Chambered in 7.62x39mm FMJ
 * 20+1 round magazine
 * Short Stroke gas piston
 * Firing modes: Semi-automatic
 * Real-world Counterpart: Sporterized SKS
 * OPRAM-8 PDW
 * Used by Tank Crew, Pilots, Specialists
 * Chambered in 10x22mm FMJ
 * 30+1 round magazine
 * Blowback
 * Firing modes: Semi-automatic, Fully automatic
 * Real-world Counterpart: FMG-9
 * OPRAM SA-12 Sidearm
 * Used by Officers, Special Operations, Sailers, Military Police
 * Chambered in 9x21mm FMJ
 * 25+1 Magazine
 * Short recoil
 * Firing modes: Semiautomatic
 * Real-world Counterpart: CZ 75
 * OPRAM SA-12 Auto
 * Used by Pilots, Tankers, Specialists
 * Chambered in 9x21 FMJ
 * 25+1 Magazine
 * Short recoil
 * Firing modes: Semiautomatic, 2 Round Burst
 * Real-world COunterpart: CZ 75 Auto
 * MA R-14 Assault Rifle
 * Used by Conscripted Infantry
 * Chambered in 7.62x39mm FMJ
 * 30+1 round magazine
 * Gas Operated Rotating Bolt
 * Firing modes: Semi-automatic, Fully automatic
 * Real-world Counterpart: AKM
 * M-15 Mortar
 * Used by Volunteer Infantry and Conscripted Infantry
 * 60mm Mortar HE
 * Real-world Counterpart: M224 Mortar
 * M-11 Grenade launcher
 * Used by Volunteer Infantry
 * 40mm Grenade
 * Double Action
 * Real-world Counterpart: M32 Grenade Launcher
 * M-14 ATW
 * Used by Volunteer Infantry and Conscripted Infantry
 * 88mm Anti Tank rocket
 * Real-world Counterpart: Carl Gustav
 * M-12 ATGM
 * Used by Volunteer Infantry
 * 120mm Anti Tank Missile
 * Real-world Counterpart: Javelin ATGM
 * M-4 Fragmentation grenade
 * Used by Volunteer and Conscript infantry
 * M-5 Thermobaric Anti-Fortification Grenade
 * Used by Volunteer and Conscript infantry

Armor

 * Drakon IV MBT
 * Manufactured by Krat Drive yards
 * Armament:
 * 1 x 120mm Main Gun
 * 1 x MA-14 HMG
 * 1 x MA-14 LMG
 * 1 x M-15 Mortar
 * 1 x M-11 Grenade Launcher
 * Crew
 * 1 x Loader
 * 1 x Gunner
 * 1 x Driver
 * 1 x Commander
 * Armor
 * Composite Sloped Armor
 * Reactive Armor Packs
 * Engine at front
 * Soteria ADS
 * Real-world Counterpart: Merkava IV MBT
 * Drakon IV MBT Export
 * Manufactured by Krat Drive yards
 * Armament:
 * 1 x 120mm Main Gun
 * 1 x MA-14 HMG
 * 1 x MA-14 LMG
 * 1 x M-15 Mortar
 * 1 x M-11 Grenade Launcher
 * Crew
 * 1 x Loader
 * 1 x Gunner
 * 1 x Driver
 * 1 x Commander
 * Armor
 * Composite Sloped Armor
 * Engine at front
 * Real-world Counterpart: Merkava IV MBT
 * Orion III IFV
 * Manufactured by Krat Drive Yards
 * Armament
 * 1 x 20mm Autocannon
 * 1 x M-11 Grenade Launcher
 * 1 x Stymphalian M-12 ATGM
 * 1 x MA-14 LMG
 * Crew
 * 1 x driver
 * 1 x gunner
 * 20mm Autocannon
 * 1 x commander/Gunner
 * Stymphalian M-12 ATGM
 * Complement:
 * 10 Soldiers
 * Armor
 * Composite Ceramic Armor
 * Reactive Armor Panels Available
 * Anti ATGM Cage
 * Real World counterpart: Marder IA3, Stryker

Rifleman

 * 1 x MA-17
 * 1 x M-7 Bayonet
 * 1 x M-4 Entrenching Tool
 * 1 x SCU (Squad Communications unit)
 * 5 x Magazines
 * 6 x MREs
 * 1 x Flashlight
 * 1 x M-6 Nightvision
 * 1 x M-2 Ballistic Vest
 * 3 x M-4 Fragmentation Grenade
 * 1 x M-5 Thermobaric Anti-Fortification grenade

Squad Leader

 * 1 x MA-17
 * 1 x OPRAM SA-12
 * 1 x M-7 Bayonet
 * 1 x M-4 Entrenching Tool
 * 1 x SCU
 * 1 x LRCU (long range communications unit)
 * 4 x Magazines
 * 5 x OPRAM SA-12 Magazines
 * 6 x MREs
 * 1 x flashlight
 * 1 x M-6 Nightvision
 * 1 x M-2 Ballistic Vest
 * 2 x M-4 Fragmentation Grenade
 * 1 x M-5 Thermobaric Anti-Fortification grenade

Squad Automatic Weapon

 * 1 x MA-14 LMG
 * 1 x OPRAM SA-12 Auto
 * 1 x M-4 Entrenching Tool
 * 1 x SCU
 * 3 x Box Magazine
 * 5 x OPRAM SA-12 Magazines
 * 6 x MREs
 * 1 x flashlight
 * 1 x M-6 Nightvision
 * 1 x M-2 Ballistic Vest
 * 2 x M-4 Fragmentation Grenades
 * 1 x M-5 Thermobaric Anti-Fortification Grenade

Dedicated Marksman

 * 1 x SKE
 * 1 x OPRAM SA-12 Auto
 * 1 x M-4 Entrenching Tool
 * 1 x SCU
 * 5 x Magazines
 * 5 x OPRAM SA-12 Magazines
 * 12 x MRE's
 * 1 x M-6 Nightvision
 * 1 x M-2 Ballistic Vest
 * 2 x M-4 Fragmentation Grenades
 * 1 x M-5 Thermobaric Anti-Fortification Grenade

Airforce
The Helinikan Airforce is comprised of XXX personenl flying xxx craft.

Equipment
MIG 21

Equipment
The Helinikan Navy is comprised of 34 vessels including 24 Oceanus class Patrol Boats, 4 Mattieu le Blanc class Destroyers imported from Chezzetcook, and 6 Richard Saulnier class destroyers imported from Chezzetcook. The Helinikan navy is considered a Green-water Navy and specializes in counter-piracy operations and trade interdiction.

Overview
Due to Helinika's militarism, a large portion of their economy is dedicated to weapon production and weapons development. Additionally, many people choose to join mercenary companies such as The Band of Thebes, The Immortals, and MachKo using the training they receive from the government. The large amount of surplus leads to the government selling them both legally and illegally to fuel conflicts most notably to the xxx.

Mercenary Groups

 * The Immortals
 * Naga Company
 * Gorgon Company
 * Legion Centuria
 * Men of Spatha

Helinikan Mercenary groups act as an unofficial extension of the Helinikan Government and as such, are unofficially armed using surplus weaponry. These mercenary groups perform a wide variety of legal tasks for governments and individuals they are contracted out to such as private security, convoy defense, and counter-insurgency operations. In addition to these legal tasks, many mercenary groups perform illegal tasks such as staging coups, participating in frontline combat, and performing "cleaning services." These mercenaries are often contracted by the Helinikan government for law enforcement and cracking down on organized crime.

Arms Sales
One of the Helinikan Governments leading exports is Arms. The most common kind of Helinikan arm found is the R-14 model of rifle in both its variants followed by the OPRAM-8 PDW and the OPRAM SA-12. The Helinikan Government participates in both legal and illegal arms sales to numerous parties including the indigenous tribes of Akilak, the Government of Akilak, the Shabobi Ministry of Defense, as well as numerous other private security forces. Arms shipments are sent by naval convoy and are escorted by Helinikan Mercenaries.

Illegal Arms Sales
Illegal arms sales are facilitated by Helinika's numerous mercenary groups who broker the deals as well as deliver the merchandise. The Helinikan Government takes a cut from every deal made and in return, continues supplying the mercenary groups with arms to sell. There are speculated to be Between Helinika and Modrovia, the illegal arms market is cornered with Modrovia supplying much more common but worse in quality arms for less with Helinka supplying higher quality but fewer in quantity arms for more.