Helinika

The Kingdom of Helinika ( : Vasíleio tou Helinika), is a  located in eastern Artemia, in Anterra.

Helinika is a Stratocracy in which 8 provinces are ruled by military governors and one is ruled by the Emperor. The Emperor is commander in chief of the Helinikan Armed Forces (HAF) and wields significant power having the final say in matters concerning the executive branch of government. The current emperor is Emperor Ajax III, crowned on September 11, 2004. The capital of Helinika is Drakhold which has a population of xxx.

History
During the Bronze ages, Lykoraen colonists landed at the site of modern-day Nonesapol,

Great War
(might add depending on what others think) Helinikan involvement in the Grand Campaigns began when Emperor Anker VI issued a partial mobilization and sent as an expeditionary force to XX. Following these divisions deployment under the command of General Soteria of Aethos, an additional 8 divisions were formed of conscripts and volunteers.

Kesh War
Helinikan involvement in the Kesh War began when the reformer Emperor Anker VI issued a partial mobilization and sent 12,000 soldiers as an expeditionary force to Thalaky.

Geography
The Kingdom of Helinika is located on the continent of Artemia east of Propyrgia and west of Rovsnoska and Poja. It shares a maritime border with Zamakia

Women's Rights
The Helinikan Government believes in total equality provided that it does not impede or reduce the efficiency of Helinikan assets and initiatives. Women are subject to the same conscription laws as men but while female soldiers do exist, they are considered rare and more often than not, women are assigned to non-combat or relatively low risk roles. Due to this, female soldiers often serve as tankers, aviators, sailors, or support personnel such as nurses, cooks, truck drivers, etc.

Abortion
Due to the common belief of xxx religion, abortion in Helinika is reserved for pregnancies that would risk the life of the mother or if the child has extreme risk of mental deficiency. In cases of physical deformity, parents are offered the choice of keeping the child or giving the child to the xxx program.

Welfare
The Helinikan Government provides welfare to those who require it in the form of actions or services rather than money.

Homelessness
The Helinikan Government provides homeless peoples with the choice of living in government-provided housing or finding some other stable source of shelter. THose who elect to use government-provided housing are moved to a housing unit. These housing units are constructed out of concrete and designed to have the bare minimum for survival. They provide residents with housing as well as other services such as free utilities, food, job location services, and limited healthcare.

Unemployment
Once somebody in Helinika is considered unemployed or without a stable source of income for over 6 months, they are given an ultimatum by the Helinikan Government. They must find a stable source of income within the next six months or they will be provided a job by the HUA (Helinikan Unemployment Administration). Those who find themselves employed by the HUA will often be sent to state-owned corporations where they will likely work as miners, construction workers, or factory staff.

Government
The Government of Helinika is comprised of two parts. The Council of Governors and the Senate of the People. The Council of Governors is comprised of the 8 governors of Stymphos, Meridos, Aethos, Spatha, Thebes, xxx, xxx, and xxx as well as the emperor who serves as the governor of Drakos. The senate of the people is comprised of 400 senators with 2 senators per 100,000 constituents.

The Council of Governors
The Council of Governors primary goal is to maintain peace and stability as well as offer counsel to the emperor. While the Council offers advice, they do not have much actual power as the Emperor's word is final despite the governors. That being said, the governors can depose the emperor should the need arise. If a 3/4 majority deems the emperor unfit to rule the emperor is required by the constitution to step down. Should the emperor refuse to step down, it is the responsibility of the governors to forcibly remove him. To date, no emperor has been forcibly removed. The Governors are also responsible for the selection of a new emperor. Each emperor is selected from the previous council of Governors by a 3/4 majority vote. Each governor must vote for someone other than themselves. Each governor rules over one state and is responsible for enforcing the law, collecting taxes, and maintaining peace and stability, as well as recruitment and conscription of soldiers in times of war. Each governor receives command of 1 legion for border defense and law enforcement and serves until their death or removal.

Election of Governors
Each governor is selected when the previous governor either dies or is deemed unfit to rule. Once a governor is removed or dies, the province he represents holds an election in which the people are given a list of approved candidates. The candidate with the most votes is selected and sent to represent that province on the Council of Governors.

The Senate of the People
The Senate of the People is the civilian legislative branch that is responsible for passing laws. The Senate is comprised of 400 individuals elected in regional elections. These representatives are then sent to Drakhold where the senate will remain in session for 3/4 of the year. For the remaining quarter of the year, they will be in recess and allowed to raise election funds and return to their homes. While The Senate of the People has power in writing laws, the majority of the laws they write are to legitimize the decisions made by the Council of Governors. Additionally, the Council of Governors is allowed to put forth legislation they believe to be beneficial to Helinika for the senate to pass. Each senator serves for 6 years and is allowed 2 terms as senator.

Parties

 * Nationalist party
 * The primary ruling party, the Nationalist Party believes in a strong central government and maintaining a powerful nation.
 * Green Party
 * The smallest party, the Green Party believes that Helinikan Industrialisation is harmful to the environment and must be curbed.
 * Faith Militant (subject to change)
 * The Second smallest party, the Faith Militant believes that modern Helinika is becoming a nation of heretics and believes that Helinika must return to the word of god before it is too late.

Stratocracy
The Kingdom of Helinika is recognized as a Stratocracy in which Military Governors rule over the states and the chief legislative body, the Senate of the People has no real power. The Military is used for a wide number of tasks including policing and border defense. Because Senators must serve in the military prior to their election, the Senate is controlled by the military but focusses on civil law and keeping the figurative machine running.

Law and criminal justice
The Kingdom of Helinika has a Draconian legal system in which crimes are punished by lashes, fines, prison time, and death. All accused criminals are given a trial in which to plead their guilt or explain the causes behind the crime. Each Criminal receives a public defender and receives a trial from 3 judges who will decide the guilt and the punishment of the accused.

Military
Helinika is a heavily militarized nation with approximately 300,000 soldiers in active duty and another 8 million in reserve. From the age of 16-18 all people regardless of gender must receive basic instruction with firearms, squad tactics, and maneuvers. At the age of 18, all citizens will be entered into the Helinikan Armed Forces Reserve and others will volunteer for active duty.

Mobilization Levels
Current Level: 3 There are 4 stages of Mobilization for the Helinikan Armed Forces. Level 1 is a basic force of 7 Civil Guard brigades to defend the 7 Provinces. Level 2 mobilization is maintenance of a standing military of 4 divisions to supplement the Civil Guard Brigades and defend the borders from foreign threats. Level 3 mobilization is in anticipation of conflict and involves mobilizing reserve divisions. Level 4 mobilization is in an event of a war. All reserves are mobilized and conscription begins as well as the formation of additional divisions.

Army
The Helinikan Armed Forces are comprised primarily of Mechanized Infantry and tanks and are divided into 3 standing divisions of XXX professional soldiers. Each legion is comprised of 2 brigades, each of which is comprised of 5 battalions. Each battalion has 5 companies, who in turn have 5 platoons who have 4 squads. Each infantry legion contains 1 battalion of Titans, an elite group of soldiers who serve as storm troopers, 9 battalions of infantry, and 1 battalion of support companies. The support companies include artillery, field hospitals, engineers, reconnaissance companies, and a logistics company.

Volunteer Forces
The Helinikan Army primarily consists of volunteers during peacetime numbering approximately 132,000. During times of war, this number has reached double what is normal. Volunteer soldiers receive the benefit of better weapons and equipment compared to their conscripted counterparts.

Conscript Forces
The standing Helinikan Army consists of approximately 132,000 combat personnel and is capable of raising twice that in conscripts. In theory, conscripts are issued an MA-17 Assault Rifle but in practice, many conscripts are issued an R-14 Assault rifle and often receive older, lower quality equipment compared to those that volunteer.

Army Doctrine
The Helinikan Army maintains a mobile warfare doctrine that heavily influences squad mechanics and compositions. Squads are accompanied by an IFV for fast movement and tank crews are trained to constantly move when in combat and pause briefly to fire. A common strategy used by Helinikan officers is to pull off mini encirclements, destroy the enemy within the encirclement, and move on. Helinikas mobile warfare doctrine is especially suited for their steppes where fast-moving vehicles have an advantage over slower vehicles.

Special Operations
The Kingdom of Helinika Special Operations Command (VHEDE) is a branch of the Helinikan Armed Forces responsible for overseeing Special Operations and Counter-Insurgency operations. The Special Operations units within under the VHEDE include the Special Reconnaissance Unit, the Titans, and the XXX (Paratroopers)

Special Reconnaissance Unit
The Special Reconnaissance Unit is the Special Operations unit responsible for reconnaissance deep behind enemy lines. They are further divided into Sniper Scouts, and Scout Teams. Sniper scouts are amongst the best-trained snipers in the world and normally operate alone or in pairs. The Scout Teams are responsible for sabotage and partisan actions deep behind enemy lines. They normally operate in teams of 4-6.

Titans
Titans are the most common type of Special Operations unit and are used along with regular infantry as shock troopers. They are frequently used to clear hardpoints and fortifications.

Uniforms
carabinieri uniforms Capes

Infantry Equipment

 * MA-17 Assault Rifle
 * Used by Volunteer Infantry
 * Chambered in 6.5x39mm Grendel FMJ
 * 28+1 round magazine
 * Short Stroke gas Piston
 * Firing modes: Semi-automatic, Fully automatic
 * Real-world counterpart: HK-416
 * MA-14 LMG
 * Used by Volunteer Infantry and Conscripted Infantry
 * Chambered in 7.62x39mm FMJ
 * 75+1 round magazine
 * Long Stroke Piston
 * Firing modes: Semi-automatic, Fully automatic
 * Real-world Counterpart: FN MAG
 * MA-14 HMG
 * Used by Volunteer Infantry and COnscripted Infantry
 * Chambered in 12.7x99mm FMJ
 * Belt Fed
 * Long Stroke Piston
 * Firing modes: Fully automatic
 * Real-World Counterpart: M2 Browning
 * SKE DMR
 * Used by Volunteer Infantry and Conscripted Infantry
 * Chambered in 7.62x39mm FMJ
 * 20+1 round magazine
 * Short Stroke gas piston
 * Firing modes: Semi-automatic
 * Real-world Counterpart: Sporterized SKS
 * OPRAM-8 PDW
 * Used by Tank Crew, Pilots, Specialists
 * Chambered in 10x22mm FMJ
 * 30+1 round magazine
 * Blowback
 * Firing modes: Semi-automatic, Fully automatic
 * Real-world Counterpart: FMG-9
 * OPRAM SA-12 Sidearm
 * Used by Officers, Special Operations, Sailers, Military Police
 * Chambered in 9x21mm FMJ
 * 25+1 Magazine
 * Short recoil
 * Firing modes: Semiautomatic
 * Real-world Counterpart: CZ 75
 * OPRAM SA-12 Auto
 * Used by Pilots, Tankers, Specialists
 * Chambered in 9x21 FMJ
 * 25+1 Magazine
 * Short recoil
 * Firing modes: Semiautomatic, 2 Round Burst
 * Real-world COunterpart: CZ 75 Auto
 * MA R-14 Assault Rifle
 * Used by Conscripted Infantry
 * Chambered in 7.62x39mm FMJ
 * 30+1 round magazine
 * Gas Operated Rotating Bolt
 * Firing modes: Semi-automatic, Fully automatic
 * Real-world Counterpart: AKM
 * M-15 Mortar
 * Used by Volunteer Infantry and Conscripted Infantry
 * 60mm Mortar HE
 * Real-world Counterpart: M224 Mortar
 * M-11 Grenade launcher
 * Used by Volunteer Infantry
 * 40mm Grenade
 * Double Action
 * Real-world Counterpart: M32 Grenade Launcher
 * M-14 ATW
 * Used by Volunteer Infantry and Conscripted Infantry
 * 88mm Anti Tank rocket
 * Real-world Counterpart: Carl Gustav
 * M-12 ATGM
 * Used by Volunteer Infantry
 * 120mm Anti Tank Missile
 * Real-world Counterpart: Javelin ATGM
 * M-4 Fragmentation grenade
 * Used by Volunteer and Conscript infantry
 * M-5 Thermobaric Anti-Fortification Grenade
 * Used by Volunteer and Conscript infantry

Armor

 * Drakon IV MBT
 * Manufactured by Krat Drive yards
 * Armament:
 * 1 x 120mm Main Gun
 * 1 x MA-14 HMG
 * 1 x MA-14 LMG
 * 1 x M-15 Mortar
 * 1 x M-11 Grenade Launcher
 * Crew
 * 1 x Loader
 * 1 x Gunner
 * 1 x Driver
 * 1 x Commander
 * Armor
 * Composite Sloped Armor
 * Reactive Armor Packs
 * Engine at front
 * Soteria ADS
 * Real-world Counterpart: Merkava IV MBT
 * Drakon IV MBT Export
 * Manufactured by Krat Drive yards
 * Armament:
 * 1 x 120mm Main Gun
 * 1 x MA-14 HMG
 * 1 x MA-14 LMG
 * 1 x M-15 Mortar
 * 1 x M-11 Grenade Launcher
 * Crew
 * 1 x Loader
 * 1 x Gunner
 * 1 x Driver
 * 1 x Commander
 * Armor
 * Composite Sloped Armor
 * Engine at front
 * Real-world Counterpart: Merkava IV MBT
 * Orion III IFV
 * Manufactured by Krat Drive Yards
 * Armament
 * 1 x 20mm Autocannon
 * 1 x M-11 Grenade Launcher
 * 1 x Stymphalian M-12 ATGM
 * 1 x MA-14 LMG
 * Crew
 * 1 x driver
 * 1 x gunner
 * 20mm Autocannon
 * 1 x commander/Gunner
 * Stymphalian M-12 ATGM
 * Complement:
 * 10 Soldiers
 * Armor
 * Composite Ceramic Armor
 * Reactive Armor Panels Available
 * Anti ATGM Cage
 * Real World counterpart: Marder IA3, Stryker

Rifleman

 * 1 x MA-17
 * 1 x M-7 Bayonet
 * 1 x M-4 Entrenching Tool
 * 1 x SCU (Squad Communications unit)
 * 5 x Magazines
 * 6 x MREs
 * 1 x Flashlight
 * 1 x M-6 Nightvision
 * 1 x M-2 Ballistic Vest
 * 3 x M-4 Fragmentation Grenade
 * 1 x M-5 Thermobaric Anti-Fortification grenade

Squad Leader

 * 1 x MA-17
 * 1 x OPRAM SA-12
 * 1 x M-7 Bayonet
 * 1 x M-4 Entrenching Tool
 * 1 x SCU
 * 1 x LRCU (long range communications unit)
 * 4 x Magazines
 * 5 x OPRAM SA-12 Magazines
 * 6 x MREs
 * 1 x flashlight
 * 1 x M-6 Nightvision
 * 1 x M-2 Ballistic Vest
 * 2 x M-4 Fragmentation Grenade
 * 1 x M-5 Thermobaric Anti-Fortification grenade

Squad Automatic Weapon

 * 1 x MA-14 LMG
 * 1 x OPRAM SA-12 Auto
 * 1 x M-4 Entrenching Tool
 * 1 x SCU
 * 3 x Box Magazine
 * 5 x OPRAM SA-12 Magazines
 * 6 x MREs
 * 1 x flashlight
 * 1 x M-6 Nightvision
 * 1 x M-2 Ballistic Vest
 * 2 x M-4 Fragmentation Grenades
 * 1 x M-5 Thermobaric Anti-Fortification Grenade

Dedicated Marksman

 * 1 x SKE
 * 1 x OPRAM SA-12 Auto
 * 1 x M-4 Entrenching Tool
 * 1 x SCU
 * 5 x Magazines
 * 5 x OPRAM SA-12 Magazines
 * 12 x MRE's
 * 1 x M-6 Nightvision
 * 1 x M-2 Ballistic Vest
 * 2 x M-4 Fragmentation Grenades
 * 1 x M-5 Thermobaric Anti-Fortification Grenade

Airforce
The Helinikan Airforce is comprised of XXX personenl flying xxx craft.

Equipment
MIG 21

Equipment
The Helinikan Navy is comprised of 52 vessels including 36 Oceanus class Patrol Boats, 4 Mattieu le Blanc class Destroyers imported from Chezzetcook, and 6 Richard Saulnier class destroyers imported from Chezzetcook, and 6 Submarines. The Helinikan navy is considered a Green-water Navy and specializes in counter-piracy operations and trade interdiction.

Project BlackWing
Project Blackwing was originally intended to create a faster acting, more lethal, airborne version of the rabies virus. The resulting cross of Rabies and certain, volatile variations of the flu led to the creation of the Blackwing virus.

Transmission
The Blackwing virus was initially spread through chemicals distributed by bombs or grenades. Once administered to a carrier, the virus could be spread by close contact such as biting or spitting.

Mining
Helinikan Mining makes up a major industry producing metals such as iron, gold, tin, tungsten, silver, aluminum, platinum, and copper as well as precious gems like diamond, emerald, and ruby. These metals are produced and refined within Helinika fueling a large portion of the economy.

Precious Metals
Some of the primary industries within Helinika are mining precious metals, the refining of precious metals, and the production of goods using these precious metals. This industry dates back thousands of years starting with Helenik steel. One of Helinika’s first major exports was Helenik Steel blades which fetched high prices locally and abroad due to their lightweight and sharp edge as well as their unique pattern caused by the method of which they were forged. A well made Helenik Steel blade could fetch xxx Drachmas in a market in xxx. With money brought in by the sales of these blades, Helinikan mining operations expanded to precious metals like gold and silver. While eventually, the demand for swords subsided, the demand for precious metals did not. Using experience forging Helenik steel, blacksmiths and goldsmith’s worked together to create jewelry made of layered gold of varying impurities forged together and then treated in acid. This gave the gold, known as Helenik Gold, the characteristic waves and designs of Helenik Steel while retaining the shine of gold.

Manufacturing
Apart from the production of goods made of precious metals, Helinika also produces goods made of not so precious metals. These include machine parts such as ball bearings, prefabricated parts, wiring, etc. as well as consumer goods such as cans, tools, and some electronic parts. Helinikan manufacturing is renowned for its high quality of manufacturing and materials primarily relying on locally produced metals mined from the XXX Mountains. Due to the high quality of Helinikan produced consumer goods, they are quite expensive but quite popular among the wealthy and middle classes due to their historical association with the upper class, officers, and royalty.

Arms Sales
One of the Helinikan Government's exports is Arms. The most common kind of Helinikan arm found is the R-14 model of rifle in both its variants followed by the OPRAM-8 PDW and the OPRAM SA-12. The Helinikan Government participates in both legal and illegal arms sales to numerous parties as well as numerous other private security forces. Arms shipments are sent by naval convoy and are escorted by Helinikan Mercenaries.

Illegal Arms Sales
Illegal arms sales are facilitated by Helinika's numerous mercenary groups who broker the deals as well as deliver the merchandise. The Helinikan Government takes a cut from every deal made and in return, continues supplying the mercenary groups with arms to sell. There are speculated to be xxx Between Helinika and Modrovia, the illegal arms market is cornered with Modrovia supplying much more common but worse in quality arms for less with Helinka supplying higher quality but fewer in quantity arms for more.

Dueling
Dueling is a popular sport in Helinika with an origin in the 10th century. Originally done to settle insults, dueling was popular amongst the aristocracy and military but was also frequently seen done by the ranks of commoners, especially those involved in livestock. Dueling was formally outlawed in 1843 following the death of Emperor Aenaes II's son, Captain Aenaes III, in a duel of honor against Captain Markos Rosselis. Outlawing dueling did not prevent it from happening. Instead, it was continued in secret. Ironically, outlawing dueling increased it's fatality rate because those injured in duels were more hesitant to seek treatment for their wounds. The ban on dueling was overturned in 1872 by Emperor Chiron I. Following the legalization of dueling, rules were put in place to reduce the fatality rate of duels. Dueling with lead bullets was banned outright and was instead replaced by dueling with improvised wax bullets and reduced powder charges. During the Grand Campaigns and Kesh war, the Helinikan Armed Forces enacted a temporary ban on dueling to prevent unnecessary injury amongst it's officers but ran into the same problems